2 posts tagged “iphone”
By the way if you have not seen Labyrinth on the iPhone, you should check it out. I think it is the best example of how good the motion control sensor on the iPhone can be used to do very sublte things in game control. It is the first game I show people on the iPhone, it really feels like a little ball bearing is rolling around in your phone.
With Super Monkey Ball, I found the controls to be inconsistent. Sometimes the ball would move one way and sometimes the Point of View (POV) would move and sometimes it would not.
Tonight I decided to give SMB another shot and I realized that a large part of getting the feel of the controls is watching the little Monkey in the ball! Sounds kind of obvious once you know it, but I never thought to look at the little guy in there until now. Unlike Mercury or Labyrinth, where the ball is only affected by the tilt/gravity, in SMB the direction the monkey is facing, the POV, the tilt and the roll direction are all related. If you were like me and initially found the game control to be awkward and just not fun, give it another try and watch the Monkey.
While unboxing my iPhone headset in front of an LCD display, I noticed the newton rings in the plastic packaging that the headset ships in and thought it might make an interesting photograph. I set the headset in the plastic packaging in front of my 22 inch Cinema Display showing a plain white screen (photoshop with blank file, hit f twice and tab to hide the palettes) and set my Sony T30 to macro mode. Since the light coming from the LCD display is polarized, the stress lines in the plastic are visible as newton rings. To fill in some details I used my 60 gig iPod screen for a bit of fill light. You can see the reflection of the iPod screen in the wire mesh of the ear piece.